Wyrm
WYRM
Snake reimagined as ... a Dragon.
Maneuver the Wyrm through the sky, collecting magic coins to open portals which will take you to the next level. With each coin you're one step closer to the end, but you also get longer and faster. Avoid walls and avoid hitting yourself or else you'll have to start over. There are 10 levels. Good luck.
Move with the cursor keys, or WASD
Hold any key to accelerate
Press P to pause the game
Press M to turn the music on or off
Press N to turn the sound fx on or off
Controller is also supported.
This is my first published game. I wanted to finish something not overly ambitious, but something I could be proud of, with some spit and polish and not just a prototype. I learnt a ton making this game. Pixel art is hard. Bigger pixel art is harder. Music and sound effects too. Everything you add to a game ripples all the way through everything else. And yet there's an amazing, supportive, and friendly community out there, building games, sharing tools and techniques and art. I want to thank all those that helped me, that encouraged me, that gave me feedback on early versions of the game. So now I have finally shipped something.
- Built with DragonRuby GTK
- Black Chancery font version of 11/19/91 by Earl Allen/Doug Miles
- 7:12 Serif font by "CMunk"
- Chord progression generated with ChordChord
- Melodies generated using OneMotion Chord Player
- Sound FX generated with ChipTone by Tom Vian
- Art created with Aseprite
© 2021-2022 Marc Heiligers - Fascination.Works
Status | Released |
Platforms | HTML5, Windows, macOS, Linux |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | Marc |
Genre | Action |
Made with | Sublime Text, DragonRuby GTK, Aseprite |
Tags | 2D, Arcade, dragon-ruby, My First Game Jam, Pixel Art, Retro, Singleplayer, snake |
Average session | A few minutes |
Inputs | Keyboard, Gamepad (any) |
Comments
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Nice job on this Marc! I really enjoy the chilled out vibes of the game combined with all of the polish. The little touches like the clouds on top of everything and swooshes! So good. Excited to see what you’re up to next.
A very creative spin on the snake game!!
The wings on the dragon's body is a nice addition, makes me think, what if we add cannons and laser to other parts and turn it into a battle snake game?! The possibility is endless!
The game has good mechanic and difficulty that ramp up well. I noticed that if you get coins faster, you get more points. This created a little challenge where you have to use the game border to teleport around the map quickly, I like it.
I can use both arrow keys and WASD. COOL!!